
A.I.L.N.
In A.I.L.N. communication is survival, but the truth may be the most dangerous message of all.
The player must tune radio frequencies, stabilize signals, and relay important messages before communication is lost. As time passes, the bunker begins experiencing strange malfunctions and acts of sabotage. Equipment fails, signals become distorted, and systems behave unpredictably.
The source of these problems is unknown. The sabotage could be caused by the AI attempting to infiltrate the bunker, or it could simply be the result of the bunker’s aging and damaged infrastructure. As the situation worsens, the player must determine which messages can be trusted while keeping the communication network alive.
Mechanics
- Click using your mouse to interact with radio, messages, and other objects throughout the game.
- Use the Map to check on other rooms that might need your attention.
- Click on a Message then turn the Dial to the target FM.
- Send or Reject Messages by analyzing the frequency, looking out for any anomalies, and listen to the message that you need to relay.
- Play various minigames to fix the generator, overcome hackers that are invading your system, and solve the rotating wire puzzles to fix the lights.
- Earn Multiple Endings depending on how accurate the messages you relayed and rejected.
All in accordance for Brackeys Game Jam 2026.2
With Theme: "Trust No One"
TEAM MEMBERS [A.I.L.N.]
- xsolune - Project Manager, Sound Editor, Assistant Game Designer, and Level Designer
- snoop_zyy - Game Development Head, Lead Narrative Designer, Lead Game Designer, 2D Artist, UI/UX Designer, and Voice Actor
- TomokiAo- Game Programmer, Assistant Game Designer, Quality Assurance, and Level Designer
- Jon Klyde Sandigan - Assistant Game Designer, 2D Artist, Level Designer, and Voice Actor
- AoriRin - Assistant Creative Head, 2D Artist, Assistant Narrative Designer, and Assistant Game Designer
- ZenoArts - Creative Head, Assistant Game Designer, UI/UX Designer, 2D Artist, Level Designer, and Voice Actor
- Riel Valera - Writer, Assistant Narrative Designer, 2D Artist, and Level Designer
- Justine Figuracion - 2D Artist and Environment Artist
- JM Palaoag - UI/UX Artist and 2D Artist
- rancidcola - UI/UX Designer, Web Editor, Trailer Artist, and Voice Actor
- Supernest - Voice Actor, Sound Editor, Quality Assurance, and Level Designer
- Lance Maglantay - 2D Artist, and Voice Actor
| Updated | 4 days ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | PikseLaro, TomokiAo, rancidcola, Supernest, Harold Cuaresma, xsolune |
| Genre | Survival |
| Tags | 2D, Narrative, Post-apocalyptic, Singleplayer |
| Content | No generative AI was used |
Install instructions
Dowload....static....file...execute.
Extract....folder.....over.
Open.........A.I.L.N.





Comments
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Hello Everyone! I recommend to download and read the user manual if you get confused on how to play, or if you skipped the tutorial recording.
So stylized and the polish on this one is awesome, great job!